Bomber

Very happy to share our Bomber. The design is meant to be generic because the intent is not to point any fingers but to present the evil of war.
It’s really looking great. Amazing job by a great team!

Concept, model and textures – Nick Igoe – U.K.
Modeling Supervisor – Philippe Brochu – USA
Art Direction – Alexandra Kavalova
Texture/Look Dev Supervisor – Cesar Montero Orozco – USA
Look Development – Geoffrey Duch – France
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Get a Mila swag and support the film!

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Destroyed Carousel

Mila’s most complicated prop is the carousel. We’ll have two versions of it, the non destroyed one for a Dream Sequence and the Destroyed one that is showcased here, for the war sequence. This version of the carousel has been in the works for a long time and lot of people contributed to making it a GREAT piece!
I’d like to mention everyone involved:
Art Director: Alexandra Kavalova (Canada)
Modeling Supervisor: Philippe Brochu (USA)
Textures/Look Development Supervisor: Cesar Montero Orozco (USA)
Visual Development Artist: Richard Smitheman (USA)
Horses Character Design: Luis Grane (USA)
Prop Designer: Christine Mc Alleer (USA)
Modeler (Carousel Structure): Eric Rodarte (USA)
Modeler (Carousel Horses): Ricardo Velarde (USA)
Texture Artist: Ruchita Jeswal (Australia)
Look Development Artist: Geoffrey Duch (France)
Looking awesome guys!!
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Artist Spotlight: Jimmie Nelson – Texture/Look Development Artist

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It’s a pleasure to showcase Jimmie’s great work on Mila.

Please find below a comment by Cesar Montero Orozco, Mila Texture/Look Development Supervisor.

“Jimmy is a rare find. He poses both excellent artistic and technical skills. As an artist, he delivers exquisite shading at a level I rarely see. Jimmy technical skills have also played an important role for the team. He has been instrumental in keeping our artists up and running with their Arnold licenses. He provides Awesome (with a capital A) support to all the artists. His sense of urgency, clarity and dedication to this and other technical tasks has proven invaluable. We are very happy to have Jimmy in our team!”

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Ceiling Lamp: Model by Alex Harris, Texture by Jimmie Nelson

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Copper Bowls: Model by Adam Thoms, Texture by Jimmie Nelson

And this is from Jimmie!

Hello Mila Team –

My name is Jimmie Nelson. It is a pleasure to be apart of this great project and world-wide production team.

Ever since I can remember art and technology have been a part of my life. Whether drawing bizarre monsters as a child, learning how to paint, or figure sketching as a young adult. I have also been known for taking appliances and other knick-knacks apart once in a while just to be able to put them back together and see if I could get them to work again.

I currently have over 16 years of work experience in the creative, technical and supervision of 3D/2D content within the film, gaming, web and design industries. I have been fortunate to have worked on such films as “Unbreakable”, “Reign of Fire”, “Treasure Plant”, “Chicken Little”, “Meet the Robinsons” to name a few. And have held various roles from System Administrator to VFX Supervisor. I have also had the opportunity in working and supporting the Blizzard cinematic team in creating the famous WOW cinematic sequences.

Life wouldn’t be exciting without consistently looking for new challenges, new opportunities and new areas of growth. Being apart of the Mila project definitely fits within that scope. I am excited to see the final product on the big screen. I look forward in continually working with you all more.

Well Deserved Promotion

Just wanted to let everyone know that Filippo Dattola is now Mila crowd Animation supervisor. Filippo has been animating on Mila and also has helped create all the Background cycle animation by supervising the Junior Animators for quite some time. Very deserved promotion!

Filippo Dattola has recently worked as a character animator at MPC London on The Guardians of the Galaxy and is currently working on Avengers: Age of Ultron at Industrial Light & Magic. Filippo also teaches Character animation at the first italian online animation school, SquashnStretch.net

Great to have you on board Filippo!

First Sequence Matte Painting

Here is a matte painting for the first sequence by Fabio Santoro. I love how Fabio was able to capture the mountains around Trento. Really great job!
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We are looking for an experienced TD

We are looking for an experienced TD – preferably a generalist – knowledge of rigging, cloth and hair would be awesome! Just a reminder that Mila is a volunteer based project and we can offer a credit and a GREAT experience! Please spread the word!

And the Grand Prize Winner is …. MILA!

Thanks everyone for supporting the film and voting for Mila. Here is the official announcement by Sticker Giant!
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A chance to win. Please vote!

Mila is currently number one on the stickers Giant contest. If Mila wins we’ll get 1,000 free stickers to help promote the film.
Please take the time to vote via Facebook by September 22nd 2014. Thanks!! http://bit.ly/1uywpwf
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Artist Spotlight: Dane Travelstead – Look Development Artist/Lighter

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It’s a pleasure to showcase Dane Travelstead work. Dane tackled our biggest ground plane in Mila. Groundplanes are the most deceptive assets to texture for animated films: they have to look great on closeup, on mid distance, far away…All that while making them flexible for change and avoiding a repetitive CG look. Dane accomplished all these tasks as a pro! We are very happy to have Dane in our team!

Here is a note from Dane about his experience on Mila.

“Hello team,

My name is Dane Travelstead and I would like to say that it has been an amazing experience working on Mila with everyone so far. I’m a 3d artist, from the U.S. and since I was a child I have always loved to play video games and watch films. The art in games and movies has always astounded me, and every year i’m more impressed with what the VFX, and video game industry create. There were many times that I would stop playing a game, just so that I could look around and take my time to see all those little bits of details, some artist toiled hours away at. So now that I am older I want to create that same experience that I was given, and I hope that I can give it to people young and old.

In these few months I have learned so much from this project, the other artists working on Mila, and even my self. Learning the pipeline of a professional team was rough at first, as I was very unfamiliar with the way a production is handled, but with every assignment, I can see my self rapidly improve as an artist. There are many of you I have yet to meet, but from the people I have communicated with, I have to say you are all superb artists and genuinely great people. Thank you to everyone who has been there to help and guide me a long the way, you are all wonderful.

I’m eagerly waiting to see our final product on screen, I know it will be great from what I have seen, and I’ll be doing my part to ensure it is. ”

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Groundplane model by Ruchita Jeswal – Australia
Textures and Look development by Dane Travelstead – USA

ChurchM
Model by Lisa Rivelli – Italy & Florian Simovici – Romania
Textures by Ruchita Jeswal – Australia
Look Development by Dane Travelstead – USA

Sant'Apollinare_Trento

Model by Alex Harris – U.K.
Textures by Ruchita Jeswal – Australia
Look Development by Dane Travelstead – USA

Dane’s portfolio: Website www.3dwizard.org